Resume
Skills
Game Systems Design
Game Content Planning & Balance
Level Design
Writing & Storytelling
Wireframing & Rapid Prototyping
Information Architecture
User Flows
Personas, User Stories, & Scenarios
Usability and User Data Evaluation
Heuristic Evaluation
Agile/Lean Project Management
Tools
Dev Environments: Xcode, Unity 3D
Design: Figma, Sketch, Visio, OmniGraffle, InVision, Photoshop, Illustrator, InDesign
Analytics: Looker, Copernicus
Database: Sequel Pro, Microsoft Access
Languages: JSON, HTML, CSS, Python
Awards
2017 General Assembly Hackathon - 1st Place for "Costume Smash!"
2012 Zynga Boston Hackathon - 1st Place for Tyrannosaurus Rex
2010 GDC Online Awards - Nominated for Best Online Game Design for Zoo Kingdom.
Work Experience
CAPITAL GAMES - Sacramento, CA
Senior Game Designer - June 2022-Present
Game Designer II - November 2020-June 2022
- Joined the Star Wars: Galaxy of Heroes Design team.
- Developed the character of Tech, from The Bad Batch, for inclusion in SW:GoH.
- Joined the Feature team to develop future feature releases for the game.
POPCAP GAMES - Seattle, WA
Game Designer II - Dec 2017-November 2020
- Helmed combat design for the soft-launched Plants vs. Zombies 3, including designing and balancing all plants and zombies.
- Spearheaded design and development for multiple PvZ3 features.
- Worked with the art team during concepting and development of new characters, with a focus on inclusivity and representation.
Contract Game Designer - Aug 2016-Aug 2017
- On Plants vs. Zombies 2, took ownership of "Power Plants" feature.
- Designed new UX and features for PvZ2, and spearheaded content development.
- Was principal designer on system for procedural level generation, dubbed "Inzanity."
- Joined early development of Plants vs. Zombies 3.
EVERLY WEDDING - Seattle, WA
Visual Designer - Aug-Oct 2017
- Created high-definition mock-ups for new wedding planning tools.
STORM8 - Redwood City, CA
Contract Level Designer - Dec 2015-Feb 2016
- Moved to Seattle, taking on a short contract for additional content design on Hungry Babies Mania.
Game Designer - Jul 2013-Nov 2015
- Designed UX and systems for new releases, iterating through prototyping.
- Performed live content support and mentored associate designers.
ZYNGA BOSTON - Cambridge, MA
Game Designer - Sep 2011-Oct 2012
- Created levels for Indiana Jones Adventure World on a fast, 2-week cycle per level. Included concepting, narrative, layout, and tuning.
BLUE FANG GAMES - Waltham, MA
Lead Designer - Feb 2011-Jul 2011
- Drove design on development of Where In the World Is Carmen Sandiego?
- Simultaneously led live services team for Zoo Kingdom.
Game Designer - Oct 2009-Feb 2011
- Designed game systems, balance, and content planning for Zoo Kingdom, The Oregon Trail, and Where In the World Is Carmen Sandiego?
Associate Game Designer - Nov 2008-Oct 2009
QA Tester - Sep 2008-Nov 2008
Education
GENERAL ASSEMBLY - Seattle, WA
Aug-Oct 2017
User Experience Design Immersive
DARTMOUTH COLLEGE - Hanover, NH
Sep 2003-Jun 2007
Bachelor of Arts - English Literature
TRINITY COLLEGE - Dublin, Ireland
Oct-Dec 2005
Study Abroad - English Literature
PHILLIPS ACADEMY - Andover, MA
Sep 2001-Jun 2003